Under normal circumstances, no. Becoming a vampire turns you Chaotic Evil, which causes a Paladin to fall.
However, if the DM allows it, there are conditions where it would be possible. Those conditions are:
– The DM has to rule that Vampirism doesn’t automatically change your alignment (thus allowing the Paladin to remain Lawful Good)
– The Paladin must have a code of conduct that allows for becoming undead (thus Vampirism isn’t a breach of conduct)
– The Paladin must follow a deity who is okay with undead servants (thus Vampirism isn’t a breach of faith)
Or you play an edition where Paladin isn’t Alignment restricted, as I believe those now outnumber the ones where alignment mattered.
The important part of a Paladin is that they are a warrior who embodies the believes of a faith. Most of the time these are lawful because chaotic faiths don’t have established leaders, just ‘cults of personality’ as it were. Most of the time these are good, because the embodiment of evil isn’t something most people can stomache for long, and typically isn’t something a well adjusted person would enjoy playing.
I could easily see Hel or Vecna having Vampiric Paladins though.
Naw. Basic D&D required Lawful alignment (and didn’t even bring the possibility up until the Masters set, I think); AD&D, AD&D 2nd Edition, 3rd Edition and Pathfinder all required Lawful Good. I have nothing against ‘every alignment has its champions’ per se, but I don’t want people thinking that 2 > 5.
Of course you can.
Assuming you’re playing 3.5, you have Paladin of Tyranny(LE) and Paladin of Slaughter(CE).
If you’re playing 4e, then you can be any alignment you want. The same goes with 5e.
Original phrase was “What a way to run a railroad”, probably from a newspaper cartoon in the 1920’s. Quickly morphed to “That’s no way to run a railroad.”
I agree with Mary. Madeline is Stupid Good.
Lawful Stupid is more like Miko, from Order of the Stick. That is, even the slightest breach of rules or law is punishable in the highest degree, to the point of cruelty. Madeline is on the opposite end of the spectrum; that which she sees as slightly cruel is to be avoided at any cost, to the point of stupidity.
Even though she’s good, and stupid, she’s only stupid good in fits. Condoling with the kracken while it still had a choke-hold on Mimic, however, defintely fit Stupid Good. (Mimic was exaggerating when he said it was choking him, because he could still speak.)
Spot & Search are cross-class for Paladins; she might not have any ranks. Further, Search checks are governed by INT, which is obviously Maddy’s worst stat.
I’m guessing the DM has implemented the optional rules for critical failure on skill checks, too.
Given Madeline’s views on being even a little underhanded, that is highly unlikely (Not to mention really out of character, otherwise we’d have gotten hints about it by now.)
Or she could be, y’know, pretending to hate being sneaky? Like, with a bluff check? But yeah, as fun as obfuscating stupidity is, I think we’d have gotten some hint of it before now if that was the case.
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Madeline is capable of reflection after all !
+1 point
Can vampires even be paladins?
Under normal circumstances, no. Becoming a vampire turns you Chaotic Evil, which causes a Paladin to fall.
However, if the DM allows it, there are conditions where it would be possible. Those conditions are:
– The DM has to rule that Vampirism doesn’t automatically change your alignment (thus allowing the Paladin to remain Lawful Good)
– The Paladin must have a code of conduct that allows for becoming undead (thus Vampirism isn’t a breach of conduct)
– The Paladin must follow a deity who is okay with undead servants (thus Vampirism isn’t a breach of faith)
Or you play an edition where Paladin isn’t Alignment restricted, as I believe those now outnumber the ones where alignment mattered.
The important part of a Paladin is that they are a warrior who embodies the believes of a faith. Most of the time these are lawful because chaotic faiths don’t have established leaders, just ‘cults of personality’ as it were. Most of the time these are good, because the embodiment of evil isn’t something most people can stomache for long, and typically isn’t something a well adjusted person would enjoy playing.
I could easily see Hel or Vecna having Vampiric Paladins though.
Naw. Basic D&D required Lawful alignment (and didn’t even bring the possibility up until the Masters set, I think); AD&D, AD&D 2nd Edition, 3rd Edition and Pathfinder all required Lawful Good. I have nothing against ‘every alignment has its champions’ per se, but I don’t want people thinking that 2 > 5.
Or, start as a Paladin, get vamped, fall, change your alignment back, atone, become Vampire Paladin again…
That does require that Vampires be capable of changing alignments however.
Of course you can.
Assuming you’re playing 3.5, you have Paladin of Tyranny(LE) and Paladin of Slaughter(CE).
If you’re playing 4e, then you can be any alignment you want. The same goes with 5e.
Finally. This is gonna be good. 😀
Oh, WOW. Just… wow. *facepalmheaddesk*
She’s not clever enough to be fooled by your lies
+1 for that.
You reckon she’s going to save the day with a “too dumb to be tricked” routine?
She’s probably going to enliven it.
Am I crazy, or is that “no way to run” thing a quote from something?
Original phrase was “What a way to run a railroad”, probably from a newspaper cartoon in the 1920’s. Quickly morphed to “That’s no way to run a railroad.”
Alternate source says a Ralph Fuller cartoon in the July 1932 issue of Ballyhoo.
Oooo! You have a trident, too!
Madeline probably thinks the lady with the nasty spinal curvature is part of the sideshow.
How can even sweet Maddie have an INT less than 8? Really!?
She probably has an IQ high enough and low enough to make whatever joke is fitting.
They do call paladins “Lawful Stupid”…
Actually she tends more to Stupid Good, and that only in parts.
I agree with Mary. Madeline is Stupid Good.
Lawful Stupid is more like Miko, from Order of the Stick. That is, even the slightest breach of rules or law is punishable in the highest degree, to the point of cruelty. Madeline is on the opposite end of the spectrum; that which she sees as slightly cruel is to be avoided at any cost, to the point of stupidity.
Even though she’s good, and stupid, she’s only stupid good in fits. Condoling with the kracken while it still had a choke-hold on Mimic, however, defintely fit Stupid Good. (Mimic was exaggerating when he said it was choking him, because he could still speak.)
Spot & Search are cross-class for Paladins; she might not have any ranks. Further, Search checks are governed by INT, which is obviously Maddy’s worst stat.
I’m guessing the DM has implemented the optional rules for critical failure on skill checks, too.
I’d go cross-game and say she doesn’t have any levels of Notice Obvious either.
I still say Maddie’s worst stat is Wisdom. Followed by Intelligence.
Panel 2 is reminding me that it’s been far too long since my PCs had to tangle (heh) with a roper. (Or a sto-roper.)
Is that worse than a “troper”?
More fatal, but less annoying.
It’d be pretty funny if Madeline actually had an Int of 16 and a Really Good Bluff skill (cross-class, but Charisma based…).
Given Madeline’s views on being even a little underhanded, that is highly unlikely (Not to mention really out of character, otherwise we’d have gotten hints about it by now.)
Or she could be, y’know, pretending to hate being sneaky? Like, with a bluff check? But yeah, as fun as obfuscating stupidity is, I think we’d have gotten some hint of it before now if that was the case.