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Level 1: #8

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  • Level 11: #60
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Level 1: #8

Chapter: Level 1 — Axes and Allies
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Discussion (5) ¬

  1. Dark-Star
    November 26, 2012, 11:58 pm | # | Reply

    Read about this actually happening. Rookie DM had a flash of inspiration, didn’t change the easy encounters or laughable ‘traps’…but rewrote the door to have a circular lock* instead of the conventional flat-key type. Their thief didn’t have the right tools and the other entrances involved major unpleasantness.

    They were hopelessly stuck until a *paladin* of all people took some stiff clay and a half-dozen sewing needles from the druid. Paste clay over lockhole, run needles through over pinholes, jimmy the needles up and down until the needle-pins fit and the McGyver key turned. Hey presto – the lock’s open!

    *The kind you see on pop and gum machines, and the “keyboard lock” on older computers.

  2. Dauragon
    June 18, 2015, 4:04 am | # | Reply

    Reached chapter 7, page 90 and now I’m just reading through it again for laughs. To think that once upon a time Cube couldn’t jump.

    1
    • Timothy
      May 10, 2019, 7:09 pm | # | Reply

      Every great and powerful hero was once a level 1 rookie.

      1
  3. WJS
    October 2, 2016, 10:42 pm | # | Reply

    Eat door?

    1
  4. Thomas Bender
    June 18, 2020, 3:51 pm | # | Reply

    * stares at the screen *
    …
    What would you even do with lock picks – you still have no hands!

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