Not really. She likes to blow stuff up and ruin other people’s day.
Now she got to cause a BIG explosion and ruin the day of an eldritch abomination that might have ruined her playground. It’s all win for her.
…also she was hired by the Viscount to BRING about Ar-MEH-geddon; so taking action in PREVENTING it from completing would negate any XP that she would’ve earned for doing the job. (and as stated, the XP for purely taking out that extradimensional abomination is being shared so broadly as to be negligible)
I figure it’s like this – she has the detonator to a big bag of explosives. It’s not about whether she’s going to blow something up… but if she only has the one bag, then it’s very important to chose the right moment. I figure that’s what’s going through her head in those four panels… asking herself “is this the most bang I can get from this bag?”
I still don’t know how that hit will be scored, since it definitely didn’t make it out of the park — but I think Robespierre is about to use his axe to make *Draco* “out!” for that pitch! Even if Draco turns tail to run, axes can also be thrown… It was also clearly a “special victory condition”!
So, a Type VII Necklace of Fireballs (3.5 D&D edition), if it’s ‘accidentally’ detonated before any of the beads on it are used, will inflict a total of 58d6 (as in, 58 rolls of a 6-sided die) fire damage to anything in the blast radius.
At least 95% of the time, that’ll be 182 points of damage.
I wonder how many d6s of explosives are in that bag?
The necklace is probably a low estimate… if each of the “balls” is equivalent to a standard fireball (8d6 in 5e) and the bag has a dozen or so balls, you’re looking at about a hundred dice… call it 350 points of damage on average.
On further thought, any Murderball scorecard just has to include headings for (murdered), (location), (cause-of-death). It was a spectator (all those eyeballs!) and was present for the inning & pitch — although one team didn’t field enough players, it’s up to the rulebook for the game to determine if that constitutes an automatic forfeit for the inning or the game. So, Draco could actually have a win on this one… and the Meh-nster becomes a mere “spectator bykill”.
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And so, EVERYONE comes together to help repel this universally unwanted intruder.
Yeah. Anti-M helping saving the world — how ODD.
Not really. She likes to blow stuff up and ruin other people’s day.
Now she got to cause a BIG explosion and ruin the day of an eldritch abomination that might have ruined her playground. It’s all win for her.
“The world is where I pull some of my best sh*t.”
Chaos is, Chaos does.
Some people just like to watch the world go ka-BLAM.
She’s clearly a bit conflicted about it.
I don’t care your alignment-blowing up eldritch abominations is FUN
Absolutely, it’s a blast!
Frankly, I find the adrenaline rush to be downright explosive!
You could say the compulsion to let an outburst happen is all-consuming.
Anti-Maddie doesn’t care who get’s blown up, as long as there is -someone- exploding.
CHAOTIC evil, thankyouverymuch. There’s a definition that fits, somewhere…
“I am compelled to do evil, regardless of its utility”
I always thought it was ‘f%$# it, why not? I’m not the one who’s gonna pay for it.’
Since she took out an eye, we’ll have to call her Madelne now.
That or Ant-Madeline. Which still works.
You can *BOTH* go to your rooms. You know what you’ve done.
(Terrible, terrible puns…)
You thnk so?
To blow something up or not to blow something up, that is the question. Oh wait, no it isn’t. When in doubt, explosions.
*ears ringing* “What?!”
“Play anything, just play it LOUD!!!”
Watch out for the falling bits.
You wouldn’t want that thing to have it’s eye on you.
Gotta keep an eye out for them.
“As the size of the explosion increases, the number of social situations it is incapable of solving approaches zero. And I have no regrets.”
“…and that would be wrong.”
I applaud both of your OOTS-fu. ^_^
WHY don’t she get XP for that?
It’s a group effort. Presumably so many people are attacking the eldritch abomination that the individual XP gain is minimal.
…also she was hired by the Viscount to BRING about Ar-MEH-geddon; so taking action in PREVENTING it from completing would negate any XP that she would’ve earned for doing the job. (and as stated, the XP for purely taking out that extradimensional abomination is being shared so broadly as to be negligible)
Thus endeth the Ar-meh-geddon.
I won’t say sorry if that’s already been done, because that would be a lie – I don’t feel sorry.
As above, so below.
Madeline is the perfect Paladin. All Good, all Lawful.
So it makes sense that Anti-Maddie is her perfect opposite.
And as everybody who had to suffer a Chaotic character in their party, these type of people cannot pass an occasion to make things go boom.
Ah, those faces. Beautiful.
Throw another shrimp on the barbie..WOAH! big one. USE MORE HIGH EXPLOSIVE. That did it. Blow’d up real good.
Pass the Dave’s Insanity Sauce.
Myth-busting go boom
A sufficient quantity of low explosives in high places…
… and this means Anti-Mad chose NOT to push the button when the bag was over home plate … interesting …
Being Chaotic means that you’re never required to do what people expect. 😉
She was probably as mesmerized by the exchange between Robespierre and Draco as the rest of us were.
Or possibly she found Angelissa and the abomination more interesting and will never know what she missed
I figure it’s like this – she has the detonator to a big bag of explosives. It’s not about whether she’s going to blow something up… but if she only has the one bag, then it’s very important to chose the right moment. I figure that’s what’s going through her head in those four panels… asking herself “is this the most bang I can get from this bag?”
Chaotic Neutral means never having to say no.
Being Chaotic Evil means never having to be told no.
Chaotic evil means blowing up anyone who tells you no.
I just have one question for you. EXPLOSIONS?!
Reminds me of the finale of “The Natural”… There goes Robspierre…the best there ever was.
So, those of us on this side of the fourth wall, are we safe from Anti-Madeline when she finds out what’s in the alt-text?
We’re not safe either way.
Push the button, Fra–er, Anti-Maddie.
“Henderson here. Figured out what the nasties are weak against.”
“What’s that, Mr. Henderson?”
“Point blank annihilation.”
‘click’
Well, not “point blank”, since this one wasn’t ramming. But other than that, yes.
Also works on Zombies. And Orcs.
And Zombie Orcs.
I was unfamiliar with Old Man Henderson until tonight, and now I am enlightened. Thank you.
Jamie: “..what were we trying to prove again?”
Adam: “Don’t know, don’t care.”
I do hope my poor angel was not standing too close to that though. At least I don’t see any angel feathers flying….
She probably got a face full of bug goo, however.
I still don’t know how that hit will be scored, since it definitely didn’t make it out of the park — but I think Robespierre is about to use his axe to make *Draco* “out!” for that pitch! Even if Draco turns tail to run, axes can also be thrown… It was also clearly a “special victory condition”!
“It is high…it is far…. touch ’em all, Petey! It’s a Barbarian Blast!”
I believe the meh-nsters next word is going to approximate OW!
Does this mean Derrick gets a new yellow magic 8 ball?
Maybe it will shrink and turn black as it dries.
On second thought, that looks more like a 1 ball.
Crab cakes for everyone!
Anti-Madeline’s face in the 2nd-to-last panel is just pure, unfiltered joy.
So, a Type VII Necklace of Fireballs (3.5 D&D edition), if it’s ‘accidentally’ detonated before any of the beads on it are used, will inflict a total of 58d6 (as in, 58 rolls of a 6-sided die) fire damage to anything in the blast radius.
At least 95% of the time, that’ll be 182 points of damage.
I wonder how many d6s of explosives are in that bag?
The necklace is probably a low estimate… if each of the “balls” is equivalent to a standard fireball (8d6 in 5e) and the bag has a dozen or so balls, you’re looking at about a hundred dice… call it 350 points of damage on average.
Shouldn’t you get a damage bonus for the cumulative shockwaves generated by the explosion?
Let’s call it…hm…1d6 Sonic damage for every four balls.
And, since as you know no one ever defends against Sonic damage…
I was expecting a big climax, but for me it ‘s just…
Meh. \m/-_-\m/
I’m loving that brief moment of inner conflict between “evil” and “explosions”.
Who gets XP for defeating it?
Somewhere, a bomb-maker just got a halo and has no idea why.
On further thought, any Murderball scorecard just has to include headings for (murdered), (location), (cause-of-death). It was a spectator (all those eyeballs!) and was present for the inning & pitch — although one team didn’t field enough players, it’s up to the rulebook for the game to determine if that constitutes an automatic forfeit for the inning or the game. So, Draco could actually have a win on this one… and the Meh-nster becomes a mere “spectator bykill”.
If Anti-Maddie had a player…
GM: “I just want to be clear, this thing is 12 CR above your level, you are NOT getting any XP for it.”
AM: “yeah, but I still get to tell the story.”
GM: “Okay, as long as we’re agreed.”